The rules of Snake /Useful tips
The goal of the game is ''to feed the insatiably hungry snake'' by collecting ''food'' that appears randomly on the screen and make it as long and fat as possible.
The snake can't hit a wall or its own body. The more food blocks it eats, the longer it becomes - and the longer it becomes, the more difficult it is to control its movements. If the snake hits a wall or its own body, the game is over.
The user is free to choose between the three levels of difficulty; easy, medium or hard. The moment you click the button ''New Game'', you are asked to select one of the three options. The difficulty level will determine how fast the snake moves.
Your current score will be shown at the top of the screen. The point values vary according to the level of difficulty. Your best scores are archived. You can also bookmark ''Scores'' to find the top scores of other players.
How to play the game of Snake
If you are a beginner, start with the easy level. As it is one of the arcade games, you should start with learning how to use the arrow keys to control the movements of the snake. Bear in mind that the snake's movements become faster if you opt for a higher difficulty level. Note that the snake can't hit a boundary wall or its own body.
History of the game of Snake
The origins of the game date back to 1976. In its beginning, the game was called 'Blockade'' and it was played on coin-operated machines. Its next versions were known as Surround, Worm, Nibbles and Anaconda. In 1997, the game appeared on the Nokia 6610, which was the first phone to feature it. However, it was the Snake 2 that enjoyed tremendous success and brought huge popularity to the Nokia 3310 model.
Some interesting facts about the game
Snake made its first appearance in arcades in the mid 1970s.
Its first arcade version, called Blockade, was a typical snake fight game.
The most popular versions include Surround, Worm, Nibbles and Anaconda.
In its current version, Snake first appeared in 1997 on the Nokia 6610 model. The game was created for Nokia by Taneli Armanto. However, it was Snake 2 that enjoyed tremendous success on the Nokia 3310 thanks to the introduction of some changes, including the appearance of labyrinths and the ability to move from the left to the right side of the screen.